4. Make It Satisfying (Reward) - Deepstash
4. Make It Satisfying (Reward)

4. Make It Satisfying (Reward)

Immediate rewards are crucial for reinforcing behavior, especially during early stages of habit formation.

Habit tracking provides visual feedback and intrinsic satisfaction.

Positive reinforcement (Skinner, 1953) strengthens the habit loop.

Inverse: Make it unsatisfying – use accountability partners or public commitments to introduce social cost to bad behavior.

22

18 reads

CURATED FROM

IDEAS CURATED BY

loveoflearning

I write and still read

A science-backed guide to transforming your habits through small, consistent changes. James Clear reveals how identity, systems, and environment shape behavior and how tiny habits compound into powerful long-term success.

Similar ideas to 4. Make It Satisfying (Reward)

The 4 Laws of Behavior Change

The 4 Laws of Behavior Change

Any habit can be broken down into a feedback loop with four stages: cue, craving, response, and reward. Clear's Four Laws of Behavior Change align with these stages:

To create a good habit:

  1. Make it obvious (cue): Design your environment to highli...

Read & Learn

20x Faster

without
deepstash

with
deepstash

with

deepstash

Personalized microlearning

100+ Learning Journeys

Access to 200,000+ ideas

Access to the mobile app

Unlimited idea saving

Unlimited history

Unlimited listening to ideas

Downloading & offline access

Supercharge your mind with one idea per day

Enter your email and spend 1 minute every day to learn something new.

Email

I agree to receive email updates